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Character Artist (AAA Games)

Ascendion
Vancouver, BC
Publié il y a 5 jours
Détails de l'emploi :
Temps plein
Expérimenté

Job Description

About Ascendion :

Ascendion is a full-service digital engineering solutions company. We make and manage software platforms and products that power growth and deliver captivating experiences to consumers and employees. Our engineering, cloud, data, experience design, and talent solution capabilities accelerate transformation and impact for enterprise clients. Headquartered in New Jersey, our workforce of 6,000+ Ascenders delivers solutions from around the globe. Ascendion is built differently to engineer the next.

Ascendion | Engineering to elevate life

We have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us:

  • Build the coolest tech for world's leading brands
  • Solve complex problems – and learn new skills
  • Experience the power of transforming digital engineering for Fortune 500 clients
  • Master your craft with leading training programs and hands-on experience

Experience a community of change makers!

Join a culture of high-performing innovators with endless ideas and a passion for tech. Our culture is the fabric of our company, and it is what makes us unique and diverse. The way we share ideas, learning, experiences, successes, and joy allows everyone to be their best at Ascendion.

About the Role:

Job Title: Character Artist (AAA Games)

Job Description:

Responsibilities:

  • Adhere to the Character Modeling quality bar set by the Art Director and Lead Character Artist.
  • Work with the Character Art team to achieve key milestones and deliverables.
  • Actively accepts feedback from the Art Director and Lead Character Artist.
  • Work with the Lead Character Artist to ensure consistency between vision and implementation of game character assets.
  • Collaborate with Lead Character Artist and technical teams to develop run-time game character procedures & pipelines.
  • Makes a significant, direct contribution to the creation of character art.
  • Works towards established production deadlines.

Requirements:

  • 3+ years of Character Art in video games with at least one shipped title.
  • Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution characters), and creating “game ready” characters.
  • Experience and/or education in sculpting and drawing realistic organic forms with an emphasis on human, biped and quadruped shapes. Excellent anatomical understanding.
  • Experience creating both humans and creatures.
  • Proficiency in Maya, Zbrush, Unreal Engine, Substance Painter a must.
  • Experience with Metahuman a plus.

Location: Vancouver, BC (Hybrid)

Salary Range: The salary for this position is between CA$ 95,000- CA$ 105,000 Annually. Factors which may affect pay within this range may include geography/market, skills, education, experience, and other qualifications of the successful candidate.

Want to change the world? Let us know.

Tell us about your experiences, education, and ambitions. Bring your knowledge, unique viewpoint, and creativity to the table. Let's talk!

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