Job Title: Game Producer
Location: Hybrid Vancouver, British Columbia, Canada (Canada)
Start date: ASAP (strong potential for extension)
Job Description
RESPONSIBILITIES:
• Support Engineering leads and facilitate engineering team meetings: daily standups, planning meetings, retrospectives etc.
• Motivate Engineering teams to predictably execute on time and at a high quality level on highest priority items.
• Manage dependencies and stakeholders from other parts of the game team.
• Milestone planning, execution, and evaluation.
• Proactive risk management and mitigation.
• Create, update, and present status and information to team and leadership team.
• Identify task-related processes to improve efficiency.
REQUIREMENTS
• Minimum 2 year's project management or game production or equivalent experience
• Minimum 1 year technical experience, writing code or equivalent experience
• Must be in person in the Vancouver BC office three days a week
• There is NO requirement for the candidate to have experience in the gaming industry
NICE TO HAVE
• Experience working in central team servicing multiple stakeholders is desired
• Experience working with game engines (e.g. Unreal, Unity, proprietary engines) and/or infrastructure teams (e.g. Builds, Tools, Automation, Systems, Rendering) is a plus
• Experience with a variety of project management methodologies (Agile, Scrum, Waterfall etc.) is a plus
• BSc in Computer Science or equivalent is a plus
CANDIDATE PROFILE
• You are customer obsessed and have a desire to provide the best experience to our content creators and our players
• You are excited to work closely with designers, engineers, and content creators with a focus on empowering the team to problem-solve
Salary Range: (open market rate)
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