REQUIREMENTS:
• 3-7+ years of experience creating high-quality character and creature animation.
• Proficiency in both key-frame and motion capture animation.
• Proven experience animating realistic humans, with an emphasis on expressive and accurate facial animation.
• Prior experience working with FACS-based rigs for facial animation is a must.
• A keen grasp of body mechanics, timing, weight, and shot composition to deliver believable character performances.
• A solid understanding of cinematic camera work, especially handheld styles used in storytelling and visual exploration.
• Experience using Maya (preferred); MotionBuilder is a plus.
• Familiarity with Unreal Engine, Sequencer, and its interface, with a willingness to problem-solve creatively within the engine environment.
• Ability to work quickly and adaptively, maintaining high quality under tight timelines.
• Proactive communication skills with a team-focused mindset.
• Technical understanding of animation tools, pipelines, and systems is a plus.
• Self-motivated, organized, and able to contribute creatively and technically.
• Demoreels that demonstrate experience in the above areas are highly preferred.