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Build And Release Engineer

Ascendion
Vancouver, BC
Posted yesterday
Job Details:
Full-time
Experienced

About Ascendion :

Ascendion is a full-service digital engineering solutions company. We make and manage software platforms and products that power growth and deliver captivating experiences to consumers and employees. Our engineering, cloud, data, experience design, and talent solution capabilities accelerate transformation and impact for enterprise clients. Headquartered in New Jersey, our workforce of 6,000+ Ascenders delivers solutions from around the globe. Ascendion is built differently to engineer the next.

Ascendion Engineering to elevate life

We have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us:

  • Build the coolest tech for world's leading brands
  • Solve complex problems - and learn new skills
  • Experience the power of transforming digital engineering for Fortune 500 clients
  • Master your craft with leading training programs and hands-on experience

Experience a community of change makers!

Join a culture of high-performing innovators with endless ideas and a passion for tech. Our culture is the fabric of our company, and it is what makes us unique and diverse. The way we share ideas, learning, experiences, successes, and joy allows everyone to be their best at Ascendion.

About the Role:

BUILD & AUTOMATION SOFTWARE ENGINEER

As a Build Engineer, you will become an integral part of our top-tier Engine and Game Development team. You should possess strong C# skills, a solid understanding of C++, experience working with different source control solutions such as Perforce and Git, along with exceptional problem-solving abilities. You possess a versatile skill set and a strong enthusiasm for immersing yourself in the diverse realms of game development technologies and tools, demonstrating a keen appetite for continuous learning and adaptation.

Responsibilities:

  • Implement well crafted, high-efficiency automated build pipelines specifically designed to meet the demands of large-scale distributed AAA game development projects.
  • Profiling the performance of automated builds across a spectrum of pipelines and tools.
  • Play an instrumental role in the strategic planning, execution, and ongoing upkeep of our build and automation infrastructure.
  • Collaborating closely with Engine Leads, Producers, and developer counterparts from other Xbox Game Studios.
  • Research and investigation into innovative technologies, evaluating their potential to enhance and optimize our pipelines.

Required Qualifications:

  • Bachelor's Degree in Computer Science or related technical field
  • 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience.

Preferred Qualifications:

  • Unreal Engine experience
  • Experience working with TeamCity, Jenkins, or other CI/CD solutions.
  • Experience with cloud platforms such as AWS or Azure.

Salary Range: The salary for this position is between CA$ 104,000- 114000 annually. Factors which may affect pay within this range may include geography/market, skills, education, experience, and other qualifications of the successful candidate.

Want to change the world? Let us know.

Tell us about your experiences, education, and ambitions. Bring your knowledge, unique viewpoint, and creativity to the table. Let's talk!

This position is no longer available.

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